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Learn advanced techniques for shading and lighting a 3D character using Blender and Substance 3D Painter in this comprehensive tutorial video. Explore the workflow from start to finish, including organizing your scene with collections, implementing three-point lighting in Blender, and shading the character using Cycles. Discover how to use AgX as a replacement for Filmic, set up depth of field for your camera, and optimize Cycles render settings. Gain insights into creating realistic character portraits and access additional resources for further learning in 3D character creation.
Syllabus
- Intro
- Final Substance 3D Painter maps
- Using AgX to replace Filmic
- Organizing the scene with Collections
- Lighting in Blender using Three Point Lighting
- Shading the 3D Character in Cycles for Blender
- Setting up Depth of Field DOF for the camera
- Cycles Blender Settings
- Realistic Character Portrait Masterclass
Taught by
FlippedNormals