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YouTube

Shading & Lighting a Character - Blender and Substance 3D Painter Workflow

FlippedNormals via YouTube

Overview

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This tutorial demonstrates a Blender workflow for creating a realistic 3D character portrait from Substance 3D Painter maps. It covers AgX, scene organization, three-point lighting, Cycles shading and settings, and camera depth of field.

Syllabus

- Intro
- Final Substance 3D Painter maps
- Using AgX to replace Filmic
- Organizing the scene with Collections
- Lighting in Blender using Three Point Lighting
- Shading the 3D Character in Cycles for Blender
- Setting up Depth of Field DOF for the camera
- Cycles Blender Settings
- Realistic Character Portrait Masterclass

Taught by

FlippedNormals

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