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Crafting Game-Ready Assets in ZBrush - Part 1

Pixologic ZBrush via YouTube

Overview

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Join this comprehensive livestream tutorial, the first in a four-part series on creating high-end game assets, where Maxon Trainers Rodolfo Silva and Noseman guide you through modeling and preparing game-ready assets in ZBrush. Learn to model props from scratch, master retopology techniques, and understand UV mapping for efficient export to Unreal Engine. The tutorial covers essential workflows including project file organization, polygroups, remeshing, decimation techniques, various retopology approaches, Level of Detail (LOD) optimization, and practical modeling demonstrations like creating a chest with proper scale references. Explore advanced features such as Dynamic Subdivision, masking techniques, extraction methods, and modular design principles crucial for game development. Free project files are available for download to follow along with this hands-on, production-focused session that balances practical workflows with foundational theory.

Syllabus

00:00:46 Welcome
00:02:45 Today's Topic
00:05:25 Project preview to Unreal
00:07:10 Part one content
00:08:19 Download Starter Kit
00:08:29 __ Loading Project Files
00:09:30 __ Walkthrough Project files
00:09:40 __ Typical adjustment, UV
00:12:24 __ History, PolyGroups, ReMesh, UV
00:19:44 __ DecimationMaster, Detail perceptive
00:23:04 __ Level Of Detail, LOD, production
00:25:30 __ Silhouette as LOD quality check
00:26:41 __ Re-Topo 1 Manually, Edge Flow
00:27:44 __ Re-Topo 2 v1 ZSphere, Edit Topo
00:30:19 __ Re-Topo 3 v2 Topology, Flat
00:34:24 __ Re-Topo 4 SubTool, ZSphere
00:35:18 __ Re-Topo 5 v3 ZModeler, EdgeLoop
00:38:24 Q- Zero to hero for iPad
00:40:22 Q -- A four-week project-based seminar
00:40:48 Q - Turn off EdgeLoop selection Lasso
00:44:05 Q - More practical workflow vs theory
00:44:25 Summary so far
00:44:58 Props Development and Scale Reference
00:46:11 __ Rodolfo's 4K texture scale
00:47:11 __ Modeling a chest, Deformer Extender
00:50:52 __ Selections, Hidden, Shrink, Extend
00:51:30 __ Rodolfo's GUI preference, ZModeler
00:53:12 __ Close Holes
00:53:41 __ ZModeler 2, PolyGroups
00:54:33 __ Dynamic Subdiv, Crease PG, Crease Lev.
00:58:12 __ Alternate PolyGroup, Poly Loop, Mask
01:01:23 __ Crease by Angle
01:02:47 __ DynaMesh
01:04:09 __ Masking, Extract
01:05:15 __ Ghost mode, Mask Project, Bevel
01:07:56 __ MeshExtrudePro, no Live Boolean
01:09:36 __ Spotlight, LightBox, Pattern, Extend
01:14:04 __ Subtract, Shift, Mirror, SnapShot
01:18:42 Q - Texturing in ZBrush means Polypaint
01:20:31 Q - Changed hotkey, broke spotlight
01:26:37 MatchMaker, matching the shape
01:29:13 Housekeeping
01:32:39 Preview for part two
01:33:57 Dungeon Door and UV, 4K, Painting
01:36:35 __ Baking, Mirror
01:37:27 __ Prep for Substance
01:37:53 __ Modular is everything in Games
01:41:04 Wrapping up
01:42:15 Thank you and Bye

Taught by

Pixologic ZBrush

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