Crafting Game-Ready Assets in ZBrush - Part 1

Crafting Game-Ready Assets in ZBrush - Part 1

Pixologic ZBrush via YouTube Direct link

00:00:46 Welcome

1 of 49

1 of 49

00:00:46 Welcome

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Crafting Game-Ready Assets in ZBrush - Part 1

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  1. 1 00:00:46 Welcome
  2. 2 00:02:45 Today's Topic
  3. 3 00:05:25 Project preview to Unreal
  4. 4 00:07:10 Part one content
  5. 5 00:08:19 Download Starter Kit
  6. 6 00:08:29 __ Loading Project Files
  7. 7 00:09:30 __ Walkthrough Project files
  8. 8 00:09:40 __ Typical adjustment, UV
  9. 9 00:12:24 __ History, PolyGroups, ReMesh, UV
  10. 10 00:19:44 __ DecimationMaster, Detail perceptive
  11. 11 00:23:04 __ Level Of Detail, LOD, production
  12. 12 00:25:30 __ Silhouette as LOD quality check
  13. 13 00:26:41 __ Re-Topo 1 Manually, Edge Flow
  14. 14 00:27:44 __ Re-Topo 2 v1 ZSphere, Edit Topo
  15. 15 00:30:19 __ Re-Topo 3 v2 Topology, Flat
  16. 16 00:34:24 __ Re-Topo 4 SubTool, ZSphere
  17. 17 00:35:18 __ Re-Topo 5 v3 ZModeler, EdgeLoop
  18. 18 00:38:24 Q- Zero to hero for iPad
  19. 19 00:40:22 Q -- A four-week project-based seminar
  20. 20 00:40:48 Q - Turn off EdgeLoop selection Lasso
  21. 21 00:44:05 Q - More practical workflow vs theory
  22. 22 00:44:25 Summary so far
  23. 23 00:44:58 Props Development and Scale Reference
  24. 24 00:46:11 __ Rodolfo's 4K texture scale
  25. 25 00:47:11 __ Modeling a chest, Deformer Extender
  26. 26 00:50:52 __ Selections, Hidden, Shrink, Extend
  27. 27 00:51:30 __ Rodolfo's GUI preference, ZModeler
  28. 28 00:53:12 __ Close Holes
  29. 29 00:53:41 __ ZModeler 2, PolyGroups
  30. 30 00:54:33 __ Dynamic Subdiv, Crease PG, Crease Lev.
  31. 31 00:58:12 __ Alternate PolyGroup, Poly Loop, Mask
  32. 32 01:01:23 __ Crease by Angle
  33. 33 01:02:47 __ DynaMesh
  34. 34 01:04:09 __ Masking, Extract
  35. 35 01:05:15 __ Ghost mode, Mask Project, Bevel
  36. 36 01:07:56 __ MeshExtrudePro, no Live Boolean
  37. 37 01:09:36 __ Spotlight, LightBox, Pattern, Extend
  38. 38 01:14:04 __ Subtract, Shift, Mirror, SnapShot
  39. 39 01:18:42 Q - Texturing in ZBrush means Polypaint
  40. 40 01:20:31 Q - Changed hotkey, broke spotlight
  41. 41 01:26:37 MatchMaker, matching the shape
  42. 42 01:29:13 Housekeeping
  43. 43 01:32:39 Preview for part two
  44. 44 01:33:57 Dungeon Door and UV, 4K, Painting
  45. 45 01:36:35 __ Baking, Mirror
  46. 46 01:37:27 __ Prep for Substance
  47. 47 01:37:53 __ Modular is everything in Games
  48. 48 01:41:04 Wrapping up
  49. 49 01:42:15 Thank you and Bye

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