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Coursera

Blender Modeling & Export: From Props to Unreal

EDUCBA via Coursera

Overview

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By the end of this course, learners will be able to model realistic 3D props, refine complex weapon geometry, apply UV editing techniques, generate accurate textures, and export assets into Unreal Engine for game-ready use. Beginning with a traditional brick-lined well and advancing to a detailed medieval sword, learners gain hands-on experience with Blender’s essential modeling and texturing workflows. The course emphasizes practical application, from managing clean topology and geometry correction to ensuring proper UV layouts and seamless texture mapping. What makes this course unique is its complete, end-to-end pipeline—guiding learners from raw modeling through to exporting assets into a professional game engine. Whether aspiring 3D artists or indie game developers, learners will benefit from building production-ready assets while strengthening industry-standard skills. With clear step-by-step lessons and project-based learning, this course ensures not only technical knowledge but also practical confidence in bringing 3D designs into interactive environments.

Syllabus

  • Prop and Weapon Modeling
    • This module introduces learners to foundational 3D modeling techniques in Blender through hands-on practice with real-world props. Starting with the construction of a traditional brick-lined well, learners progress to modeling a medieval sword. The lessons emphasize proportion, structural detailing, and geometry correction while building industry-relevant assets from scratch.
  • Texturing and Game Engine Integration
    • This module equips learners with essential skills in UV unwrapping, texturing, and game engine integration. By mastering UV editing and texture creation, learners ensure realistic surface detail and optimized asset preparation. The module concludes with exporting models into Unreal Engine, providing a complete workflow from modeling to game-ready deployment.

Taught by

EDUCBA

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