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Coursera

Blender Modeling & Export: From Props to Unreal

EDUCBA via Coursera

Overview

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Create production-ready 3D assets with Blender and learn how to prepare them for use in Unreal Engine. In Master Blender Modeling & Export: From Props to Unreal, you will build practical skills through a complete, project-based workflow that takes you from modeling and texturing to game engine integration. You will begin by modeling a traditional brick-lined well to develop core 3D modeling techniques, realistic proportions, and structural detailing. Next, you will create a medieval sword, refining complex geometry and maintaining clean topology. As you progress, you will master UV editing and texture mapping to produce accurate, seamless surface details before exporting your finished assets into Unreal Engine for real-time, game-ready applications. Designed for aspiring 3D artists, game art enthusiasts, and indie game developers, this course focuses on practical experience rather than isolated techniques. Each lesson builds on the previous one, helping you understand the complete asset creation pipeline while strengthening industry-standard Blender workflows. By the end of the course, you will be able to model realistic props, refine complex weapon geometry, create optimized UV layouts, generate textures, and export professional-quality assets into Unreal Engine with confidence. If you want to develop practical Blender skills and learn an end-to-end workflow for creating game-ready assets, this course provides a clear, hands-on path to achieving that goal.

Syllabus

  • Prop and Weapon Modeling
    • This module introduces learners to foundational 3D modeling techniques in Blender through hands-on practice with real-world props. Starting with the construction of a traditional brick-lined well, learners progress to modeling a medieval sword. The lessons emphasize proportion, structural detailing, and geometry correction while building industry-relevant assets from scratch.
  • Texturing and Game Engine Integration
    • This module equips learners with essential skills in UV unwrapping, texturing, and game engine integration. By mastering UV editing and texture creation, learners ensure realistic surface detail and optimized asset preparation. The module concludes with exporting models into Unreal Engine, providing a complete workflow from modeling to game-ready deployment.

Taught by

EDUCBA

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