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Coursera

Design, Texture, and Export Blender Game Assets

EDUCBA via Coursera

Overview

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Build production-ready Blender game assets through a practical, end-to-end workflow that connects modeling, topology, UV editing, texturing, and game engine export. Designed for aspiring 3D artists, game artists, hobbyists, and complete beginners, this course guides you from foundational Blender skills to polished asset creation without requiring prior experience. You will model a sword from blockout to final polish using reference-guided techniques. As you progress, you will refine geometry, improve edge definition and surface quality, clean topology, and perfect detailed forms such as the blade tip. You will then unwrap and optimize UV layouts, apply custom textures, organize your Blender scenes, and export completed assets for integration into Unreal Engine. Unlike courses that teach Blender tools in isolation, this course shows how each stage contributes to a complete game asset production workflow. Hands-on projects, including a sword and brick well, help you develop transferable skills for hard-surface modeling, environment art, and prop creation. Enroll to build disciplined modeling habits and confidently design, texture, and export clean 3D assets for real-world game development workflows.

Syllabus

  • Sword Modeling – From Blockout to Polish
    • This module walks learners through the complete hard-surface modeling workflow for a sword, from initial blockout to detailed refinement and polished geometry.
  • UVs, Texturing, and Game Export
    • This module teaches learners how to prepare assets for real-world use by creating UVs, applying textures, and exporting Blender models for use in Unreal Engine.

Taught by

EDUCBA

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