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Fire FX for Games with Cinema 4D - Part 4

Pixologic ZBrush via YouTube

Overview

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This livestream concludes the "Creating High-End Game Assets" series with Maxon Trainers Noseman and Rodolfo Silva focusing on creating real-time fire effects in Cinema 4D. Learn comprehensive workflows for creating fire effect flipbooks and realistic simulations, including cloth-based flame animations with proper motion settings, material setup, and UV mapping. Master techniques for creating looped animations using Alembic files and Motion Clips for game engine implementation. Explore pyro effects and flipbook creation with detailed grayscale to color conversion processes, atlas creation using MoGraph, and problem-solving techniques. Download free project files to follow along as you discover toon animation techniques and alternative approaches to flame creation without cloth simulations. Perfect for game developers looking to implement high-quality fire visual effects in real-time environments like Unreal Engine.

Syllabus

00:00:00 Waiting Loop
00:00:51 Welcome
00:02:22 Today's Topic
00:03:54 Tip - Cineversity, Toon FX
00:05:24 Cloth Flames
00:05:35 __ Reference and 3d create
00:06:02 __ Cinema 4D setup, overview
00:06:28 __ From scratch, Flat object
00:08:17 __ Adding Cloth Tag, adding copies
00:08:58 __ Flame motion [1] Zero Gravity
00:09:42 __ Flame Motion [2] Gravity Object
00:10:05 __ Flame Motion [3] Fix base points
00:10:50 __ Flame Motion [4] Cloth Setting
00:11:20 __ Flame Motion [5] Add Turbulence
00:12:12 __ Feedback and insights, flag
00:13:32 __ Material color setup, quick
00:15:09 __ Material UV [1]
00:15:30 __ Material UV [2] Select
00:15:46 __ Material UV [3] Stretch to border
00:17:33 __ Loop animation [1]
00:18:30 __ Loop animation [2] Bake Alembic
00:21:56 __ Loop animation [3] Motion Clips
00:24:25 __ Loop animation [4] Bake Clip
00:25:29 Q - How to rewatch this show
00:26:39 __ Loop animation [5] Define Loop
00:29:08 __ Loop animation [6] Create overlap
00:31:45 __ Loop animation [6] Clip to Alembic
00:33:28 __ Summary of Clip loops, like NLE
00:35:25 Pyro, Flipbook
00:36:31 Tip - Asset Browser examples
00:37:11 __ Quickest setup
00:37:28 __ Grayscale [1] to color, for flames
00:37:50 __ Producing just flames
00:38:06 __ How many Frames are needed
00:38:51 __ Pyro Material, Render
00:39:07 __ Grayscale [2] Color-ramp, Scale
00:40:26 __ Grayscale [3] Render, pre-roll
00:42:24 __ Grayscale [4] Render sequence
00:43:43 __ Grayscale [5] Atlas Creation, MoGraph
00:47:23 __ Grayscale [6] MoGraph, MIP, script
00:49:18 __ Grayscale [7] Index order
00:50:54 __ Grayscale [7] 64 flame square
00:57:17 __ Grayscale [8] Problem solving
01:00:01 Toon Animation, download, overview
01:01:19 Flame without Cloth, but Random
01:04:25 Housekeeping
01:07:35 Thank you and bye

Taught by

Pixologic ZBrush

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