Creating a Mask in ZBrush - Low and High Poly Modeling with UV Mapping
Alan Balodi - 3D Tutorials via YouTube
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Overview
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Learn to create both a low-poly game-ready mask asset with UV mapping and a high-resolution version in this 32-minute video tutorial. Follow along with detailed steps for modeling in ZBrush, preparing the mesh for optimal UV unwrapping, and exporting the final assets suitable for texture baking in Substance Painter. Master essential 3D modeling techniques for creating game assets while understanding the workflow between low and high poly versions of the same model.
Syllabus
Creating a Mask in zBrush (Low, High with UVs)
Taught by
Alan Balodi - 3D Tutorials