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Dive into an advanced Blender 2.6 tutorial focused on creating a sophisticated face rig. Learn how to set up Shape Keys driven by Armature Bones, implement a Mesh Deform modifier, and design custom Bone Shapes. Begin by creating an Armature and using it to establish Bones as Drivers for previously created Shape Keys. Add constraints to precisely control bone movement. Explore the process of crafting custom Bone Shapes to enhance your rig's functionality. Download Blender 2.62 and access the project's source files to follow along. Part of CG Cookie's Classics archive, this 44-minute video offers valuable insights for Blender enthusiasts looking to master advanced character rigging techniques.
Syllabus
Creating an Advanced Face Rig Pt. 1 (Blender 2.6 Tutorial)
Taught by
CG Cookie