Overview
Syllabus
COMP4303 - AI for Video Games - Lecture 01 - Course Intro + Syllabus
COMP4303 - AI for Video Games - Lecture 02 - Course Project Specification
COMP4303 - AI for Video Games - Lecture 03 - Visual Studio + Assignment 1
COMP4303 - AI for Video Games - Lecture 04 - Movement and Steering
COMP4303 - AI for Video Games - Visual Studio Code / C++ / Makefile Tutorial
COMP4303 - AI for Video Games - Lecture 05 - Grid Representation
COMP4303 - AI for Video Games - Lecture 06 - Grid Algorithms
COMP4303 - AI for Video Games - Lecture 07 - Assignment 2
COMP4303 - AI for Video Games - Lecture 09 - Tron Tournament
COMP4303 - AI for Video Games - Lecture 10 - Procedural Content Generation + Randomness
COMP4303 - AI for Video Games - Lecture 11 - Cellular Automata + Perlin Noise
COMP4303 - AI for Video Games - Lecture 12 - Assignment 3
COMP4303 - AI for Video Games - Lecture 13 - Intro to StarCraft / BWAPI
COMP4303 - AI for Video Games - Lecture 16 - Starcraft AI Research
COMP4303 - AI for Video Games - Lecture 19 - Prismata AI
COMP4303 - AI for Video Games - Lecture 20 - Project Demo Info + A3 Solutions
COMP4303 - AI for Video Games - Lecture 21 - Starcraft AI with Dan Gant
COMP4303 - AI for Video Games - Lecture 22 - MicroRTS with Santiago Ontañón
COMP4303 - AI for Video Games - Lecture 23 - Pathfinding with Nathan Sturtevant
COMP4303 - AI for Video Games - Lecture 24 - Game Generation with Mike Cook
Taught by
Dave Churchill