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COMP4303 - AI for Video Games - Lecture 01 - Course Intro + Syllabus
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AI for Video Games
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- 1 COMP4303 - AI for Video Games - Lecture 01 - Course Intro + Syllabus
- 2 COMP4303 - AI for Video Games - Lecture 02 - Course Project Specification
- 3 COMP4303 - AI for Video Games - Lecture 03 - Visual Studio + Assignment 1
- 4 COMP4303 - AI for Video Games - Lecture 04 - Movement and Steering
- 5 COMP4303 - AI for Video Games - Visual Studio Code / C++ / Makefile Tutorial
- 6 COMP4303 - AI for Video Games - Lecture 05 - Grid Representation
- 7 COMP4303 - AI for Video Games - Lecture 06 - Grid Algorithms
- 8 COMP4303 - AI for Video Games - Lecture 07 - Assignment 2
- 9 COMP4303 - AI for Video Games - Lecture 09 - Tron Tournament
- 10 COMP4303 - AI for Video Games - Lecture 10 - Procedural Content Generation + Randomness
- 11 COMP4303 - AI for Video Games - Lecture 11 - Cellular Automata + Perlin Noise
- 12 COMP4303 - AI for Video Games - Lecture 12 - Assignment 3
- 13 COMP4303 - AI for Video Games - Lecture 13 - Intro to StarCraft / BWAPI
- 14 COMP4303 - AI for Video Games - Lecture 16 - Starcraft AI Research
- 15 COMP4303 - AI for Video Games - Lecture 19 - Prismata AI
- 16 COMP4303 - AI for Video Games - Lecture 20 - Project Demo Info + A3 Solutions
- 17 COMP4303 - AI for Video Games - Lecture 21 - Starcraft AI with Dan Gant
- 18 COMP4303 - AI for Video Games - Lecture 22 - MicroRTS with Santiago Ontañón
- 19 COMP4303 - AI for Video Games - Lecture 23 - Pathfinding with Nathan Sturtevant
- 20 COMP4303 - AI for Video Games - Lecture 24 - Game Generation with Mike Cook