Overview
Syllabus
COMP4303 - AI for Video Games - Lecture 01 - Course Syllabus + Intro to AI
COMP4303 - AI for Video Games - Lecture 02 - Intro to C++ Programming
COMP4303 - AI for Video Games - Lecture 03 - Visual Studio (C++) and Assignment 1
COMP4303 - AI for Video Games - Lecture 04 - Movement in Games + Steering Behaviours
COMP4303 - AI for Video Games - Lecture 05 - Grid Space Representation
COMP4303 - AI for Video Games - Lecture 06 - Grid Algorithms & Vector Fields
COMP4303 - AI for Video Games - Lecture 07 - Assignment 2 (Vector Field Pathfinding)
COMP4303 - AI for Video Games - Lecture 08 - Visual Code Profiling in C++
COMP4303 - AI for Video Games - Lecture 10 - Procedural Content Generation + RNG Methods
COMP4303 - AI for Video Games - Lecture 11 - PCG: Cellular Automata + Perlin Noise
COMP4303 - AI for Video Games - Lecture 12 - Assignment 3: Infinite Universe PCG
COMP4303 - AI for Video Games - Lecture 13 - Course Project Details
COMP4303 - AI for Video Games - Lecture 14 - Assignment 4 - Minecraft + Starcraft Install / Setup
Introduction to Starcraft, Strategy, and Bot AI Programming
STARTcraft - Complete Beginner Starcraft: Broodwar AI Programming Tutorial with C++ / BWAPI
COMP4303 - AI for Video Games - Lecture 17 - Starcraft AI Research + Assignment 5
COMP4303 - AI for Video Games - Lecture 18 - Cool Assignment 3 Student Solutions
Introduction to Prismata AI
Taught by
Dave Churchill