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Overview
Syllabus
COMP4303 - Video Game AI - Lecture 01 - Course Introduction
COMP4303 - Video Game AI - Lecture 02 - Course Project Specification
COMP4303 - Video Game AI - Lecture 03 - C++ Setup and Assignment 1
COMP4303 - Video Game AI - Lecture 04 - Movement in Games
COMP4303 - Video Game AI - Lecture 05 - Grid Representations
COMP4303 - Video Game AI - Lecture 06 - Starcraft + Minecraft Project Setup
COMP4303 - Video Game AI - Lecture 07 - Grid Algorithms
COMP4303 - Video Game AI - Lecture 09 - Intro to Procedural Content Generation + RNG
COMP4303 - AI for Video Games - Lecture 11 - Cellular Automata + Perlin Noise
COMP4303 - AI for Video Games - Lecture 12 - Assignment 3
COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
COMP4303 - Video Game AI - Lecture 14 - StarCraft AI Research
Introduction to Prismata AI
COMP4303 - AI for Video Games - Lecture 21 - Starcraft AI with Dan Gant
COMP4303 - AI for Video Games - Lecture 22 - MicroRTS with Santiago Ontañón
COMP4303 - AI for Video Games - Lecture 23 - Pathfinding with Nathan Sturtevant
Taught by
Dave Churchill
Reviews
5.0 rating, based on 2 Class Central reviews
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Video Game AI course is well structured and easy to follow. The materials are comprehensive, covering topics from course introduction and C++ setup to movement in games, grid representations and algorithms, as well as procedural content generation. The explanations are clear and highly relevant for practical game AI development. This course is highly recommended for students who want a solid understanding of AI in video games.
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O curso apresenta sua organização, com o D2L para atividades e comunicados e o Discord para interação. Serão realizadas três tarefas de programação e um projeto final, que vale 65% da nota, envolvendo a criação de um bot de IA para jogos como StarCr…