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Explore the journey of Activision's Skypilot project in this 43-minute conference talk by Thomas Shaw, Build Engineer at Demonware. Discover how the video game industry pioneered a containerized continuous delivery pipeline using Docker, culminating in the launch of "Skylanders Imaginators" in October 2016. Learn about the cultural and technical challenges faced during the pilot, including resistance to Docker adoption and how these concerns were addressed. Gain insights into the importance of evaluating and integrating cutting-edge technologies in the gaming industry to maintain relevance. Understand the groundbreaking shift that allowed developers to be responsible for title launch and support for the first time in Demonware's history. Delve into topics such as codifying deployments, documentation, production titles, pipeline principles, and tools like Jenkins. Examine the process of building service containers, adding configuration, launching games, and improving efficiency. Conclude with a look at future plans for educating developers and a Q&A session.
Syllabus
Introduction
Skypilot
Agenda
Services
History
What was the project
Mission statement
Problems
Iterating
Challenges
codifying deployments
documentation
production titles
pipeline principles
tools
Damien Marshall
Jenkins
Building service containers
Adding configuration
Launching games
Efficiency
Whats next
Educating developers
Questions
Taught by
Docker