Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Unity 6: Universal Render Pipeline

Unity via Unity Learn

Overview

Build a Learning Habit
Download Class Central's free printable study calendar
Download for Free
The Universal Render Pipeline (URP) has received several updates in Unity 6. This course will walk you through the latest features available in the Universal Render Pipeline, and show you how to begin using them in your own projects. We’ll start by looking at Screen Space lens flares and improvements made to Temporal Anti-Aliasing. Next, we’ll examine the new Spatial-Temporal Post-Processing upscaler, which will help deliver superior graphics performance across a variety of devices and screen resolutions. By the end of this course, you will be familiar with the latest updates to Unity’s Universal Render Pipeline.  Configure and make use of the new Screen Space Lens Flare effect. Configure Render Pipeline assets to enable TAA in your project. Configure Render Pipeline assets to enable STPP in your project. Use the Rendering Debugger to analyze GPU Frame Time.

Reviews

Start your review of Unity 6: Universal Render Pipeline

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.