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Learn how to convert a custom unlit Built-in shader to the Universal Render Pipeline (URP) in this step-by-step video tutorial. Follow along with the provided Unity project to make your shaders Scriptable Render Pipeline Batcher compatible. Explore the process of adapting shader code for URP, understand key differences in syntax and structure, and gain insights into optimizing shader performance. Access additional resources including documentation on basic unlit URP shaders, shader code tutorials, SamplerState usage, and naming conventions. Download the free e-book "Introduction to the Universal Render Pipeline" for advanced Unity creators to further enhance your knowledge and skills in working with URP shaders.
Syllabus
Converting custom shaders to the Universal Render Pipeline | Tutorial
Taught by
Unity