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Learn how to work with compute shaders in Unity 6 through this 12-minute tutorial video based on recipes from the updated Universal Render Pipeline cookbook. Get hands-on experience with ComputeBuffer and write a kernel to create particles that follow mouse cursor movements. This is the first installment in a three-part series covering GPU particle creation, flocking simulation, and vertex animation. The tutorial provides practical examples of techniques valuable for most developers. Download the URP cookbook for shaders and visual effects, access the companion GitHub project to follow along, and explore additional resources like the Introduction to URP for advanced creators e-book to enhance your Unity development skills.
Syllabus
URP Cookbook: Compute shaders - Part 1: Particle fun
Taught by
Unity