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Overview
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This session demonstrates how to build scalable cross-platform game graphics with Unity’s Universal Render Pipeline. It uses the URP Sample Scene to explore lighting, shaders, post-processing, rendering paths, and performance techniques.
Syllabus
Intro
Preview Trailer
Creating the new templates
Multiplatform scenes
Reflections and Shader Graph
Screen Crossfade
Lighting in VR
Lighting in the garden
Performance
Rendering Paths
Depth Priming
Global Volume redener feature
Taught by
Unity