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Learn advanced graphics programming techniques used in the cross-platform strategy game Songs of Silence through this 35-minute conference talk from Unity's Unite 2025. Explore the technical implementation of the game's distinctive art-nouveau visual style, including classic Fog of War mechanics, the corrupting "Silence" effect, and dynamic grass deformation systems. Discover how to create custom shaders, implement specialized render passes, and work with dynamic texture masks while integrating these features into Unity's Universal Render Pipeline (URP). Gain insights into GPU debugging methodologies, procedural mesh generation techniques, and practical implementation details for creating sophisticated visual effects in strategy games.