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Overview
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Learn to create stunning lighting effects in Unity using the Universal Render Pipeline (URP) through this comprehensive professional training session led by Unity's Sarah Applebaum. Master the fundamentals of scene lighting by exploring baked lights, adaptive probe volumes, and reflection probes to achieve realistic illumination in your 3D environments. Discover how to implement post-processing effects and tone mapping to enhance visual quality and create professional-grade lighting setups. Work through practical examples using Unity's sample HDRP scene and office environment assets while learning industry best practices for optimizing lighting performance. Gain hands-on experience with URP's lighting tools and techniques through step-by-step demonstrations, from initial setup to final polishing touches. Access additional learning resources including Unity's professional training materials, URP documentation, and specialized courses on tone mapping and post-processing effects to continue developing your lighting skills beyond this session.
Syllabus
00:00:00 - Housekeeping
00:03:03 - Welcome back Sarah
00:06:39 - Unity's Professional Training
00:11:30 - Sample HDRP Scene
00:15:48 - Baked Lights
00:25:27 - Adaptive Probe Volumes
00:35:11 - Reflection Probes
00:45:22 - Post-Processing Effects
01:11:10 - Final Touches
01:19:22 - Finished Product
01:24:01 - Community Q&A
01:33:15 - Wrapping Up
Taught by
Unity