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Overview
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Explore a 10-minute video case study featuring SLOW BROS. co-founder Onat Hekimoglu as he demonstrates how advanced graphics tools in Unity 6 enhanced the final polish of their BAFTA-nominated adventure game. Learn about cutting-edge features including Spatial-Temporal Post-Processing (STP) for upscaling, the HDRP water system for realistic wave effects, and Adaptive Probe Volumes (APV) for improved lighting in the game environment. Discover how these technical innovations were integrated with hand-crafted assets to achieve stunning visuals while maintaining optimal performance. Follow along with detailed segments covering the introduction, upscaling techniques, water system implementation, lighting solutions, and performance optimization strategies that helped bring this visually distinctive game to life.
Syllabus
[0:00] - Intro
[1:19] - Upscaling with Spatial-Temporal Post-Processing STP
[3:22] - Making waves with the HDRP water system
[6:24] - Lighting up the Fedora with Adaptive Probe Volumes APV
[8:37] - Building on performance
Taught by
Unity