Overview
Syllabus
0:00 Intro
0:56 Modelling the room
2:01 Fixing Eevee light bleed
05:00 Why does Eevee have noise?
06:10 Increasing samples to specific areas
08:10 Adding reflections in Eevee
09:06 Fixing reflection artifacts
14:44 Intro to Reflection Probes
17:39 Spherical Probes
20:28 Light Bounces
26:00 Optimizing Raytracing
27:50 Improving GI Bounces
29:18 Introduction to Volume Probes Baked Lighting
35:05 Getting a perfect Volume Probe bake
42:21 Surfel Resolution
43:20 Using image textures
47:26 Improving texture sharpness
48:28 Using HDRIs
52:44 Glass
57:05 Thin glass cups and windows
1:02:44 Volumetrics
1:04:06 What to do when volume probes look dark
1:06:48 Fixing World Light bleed
1:07:44 Fixing flickering alpha maps
1:08:50 Optimizing textures
1:11:35 Optimizing reflection probes
1:14:16 Sphere probe resolution
1:14:58 Raytracing optimizations
Taught by
Blender Guru