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Master Blender 5.0's core tools and techniques by creating a donut and coffee mug, covering navigation, object manipulation, edit mode, modifiers, and essential modeling workflows.
Learn to create a realistic LED ticker screen in Blender using geometry nodes. Master LED instancing, text-driven animations, and advanced node setups for virtual environments like subways.
Master plate modeling, lattice deformation, camera control, raytracing, and material creation while rendering your first 3D donut scene in Blender.
Master PBR texturing in Blender by applying realistic materials to donuts, plates, and surfaces using both manual methods and the Poliigon addon for professional results.
Master lighting and rendering techniques in Blender to bring your donut project to life with realistic illumination using both Eevee and Cycles render engines.
Master Blender 5.0's new scatter modifier to add realistic sprinkles to your donut, covering 3D cursor usage, modeling variants, controlling placement, and randomized colors.
Master UV unwrapping techniques in Blender by texturing a coffee mug, creating foam effects, and using the Mio3 extension for professional texture mapping workflows.
Master realistic coffee mug modeling in Blender 5.0 using reference images, from basic forms to handle creation and shading fixes.
Master modeling and sculpting dripping icing in Blender 5.0 using modifiers, proportional editing, and sculpting tools to create realistic glazed donut effects.
Master Blender fundamentals through creating a donut - covering modeling, materials, texturing, UV unwrapping, scattering, lighting and rendering in this comprehensive beginner guide.
Master creating an immersive mineshaft ride animation using Blender's geometry nodes and camera techniques in this hands-on tutorial.
Master Blender's Eevee rendering engine from basics to optimization. Learn to fix common issues, enhance reflections, optimize lighting, work with textures, glass, and volumetrics for faster animation rendering.
Learn to create a sprinkle scattering system using Blender's geometry nodes and new fields system in 3.0, covering node types, scattering techniques, and advanced concepts like weight painting and Poisson disk sampling.
Learn essential Blender editing techniques: adding objects, adjusting parameters, using modifiers, and mastering proportional editing. Gain practical skills for 3D modeling through hands-on demonstrations.
Learn to create a post-apocalyptic abandoned house in Blender, covering modeling, shaders, and texture painting techniques inspired by The Last of Us.
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