You’re only 3 weeks away from a new language
Learn AI, Data Science & Business — Earn Certificates That Get You Hired
Overview
Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This tutorial demonstrates how to program a top-down Zelda-style game, covering sprites, dungeon generation, world and entity classes, hitboxes, events, screen scrolling, and data-driven game design.
Syllabus
) Introduction.
) Legend of Zelda Demo.
) Zelda Sprites.
) Top-Down Perspective.
) Dungeon Generation.
) World Classes.
) Infinite Dungeon Algorithm.
) Room.
) Entities and Game Objects as Data.
) Stenciling.
) Hitboxes and Hurtboxes.
) Events.
) Knife Event Library.
) Screen Scrolling.
) Stenciling Revisited.
) Game Design with Data.
) NES Homebrew and Programming.
) In Conclusion.
Taught by
freeCodeCamp.org