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freeCodeCamp

Legend of Zelda Coding Tutorial - CS50's Intro to Game Development

via freeCodeCamp

Overview

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This tutorial demonstrates how to program a top-down Zelda-style game, covering sprites, dungeon generation, world and entity classes, hitboxes, events, screen scrolling, and data-driven game design.

Syllabus

) Introduction.
) Legend of Zelda Demo.
) Zelda Sprites.
) Top-Down Perspective.
) Dungeon Generation.
) World Classes.
) Infinite Dungeon Algorithm.
) Room.
) Entities and Game Objects as Data.
) Stenciling.
) Hitboxes and Hurtboxes.
) Events.
) Knife Event Library.
) Screen Scrolling.
) Stenciling Revisited.
) Game Design with Data.
) NES Homebrew and Programming.
) In Conclusion.

Taught by

freeCodeCamp.org

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