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Dive into game development by creating an Angry Birds clone using Lua and LÖVE2D in this comprehensive tutorial from Harvard University's CS50's Intro to Game Development course. Explore fundamental concepts such as sprites, world physics, body types, and collision callbacks while building a functional game. Learn how to implement static, dynamic, and kinematic bodies, create obstacles, handle mouse input, and design game levels. Apply these principles to any programming language and gain a solid foundation in game development techniques. Follow along with the step-by-step instructions, from setting up the game world to launching aliens and creating engaging gameplay mechanics.
Syllabus
) Introduction.
) Lecture Demo.
) Sprites.
) The World.
) Bodies.
) Fixtures.
) Body Types.
) static.
) dynamic.
) ground.
) kinematic.
) ballpit.
) Mouse Input.
) StartState.
) Alien.
) Obstacle.
) Collision Callbacks.
) Level.
) AlienLaunchMarker.
) In Conclusion.
Taught by
freeCodeCamp.org