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This introductory tutorial demonstrates how to build an Angry Birds-style 2D game, covering sprites, physics bodies and fixtures, body types, mouse input, game states, levels, and collision callbacks.
Syllabus
) Introduction.
) Lecture Demo.
) Sprites.
) The World.
) Bodies.
) Fixtures.
) Body Types.
) static.
) dynamic.
) ground.
) kinematic.
) ballpit.
) Mouse Input.
) StartState.
) Alien.
) Obstacle.
) Collision Callbacks.
) Level.
) AlienLaunchMarker.
) In Conclusion.
Taught by
freeCodeCamp.org