Super Mario Bros Programming Tutorial - CS50's Intro to Game Development
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Dive into game development by creating a Super Mario Brothers clone using Lua and LÖVE2D in this comprehensive video tutorial from Harvard University's CS50's Intro to Game Development course. Explore fundamental concepts such as tilemaps, character animation, procedural level generation, and tile collision. Begin with an introduction and demo, then progress through hands-on coding exercises to build various game elements. Learn to implement character movements, design levels, and create game objects. By the end of this 1-2 hour session, gain a solid foundation in game development principles and practical skills to start crafting your own 2D platformer games.
Syllabus
) Introduction.
) Super Mario Bros. Demo.
) Tilemaps.
) tiles0.
) tiles1.
) character0.
) character1.
) character2.
) character3.
) Animation.
) character4.
) Procedural Level Generation.
) level0.
) level1.
) level2.
) Tile Collision.
) Entities.
) Game Objects.
) In Conclusion.
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