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Dive into game development by creating a Pokémon clone using Lua and LÖVE2D in this comprehensive tutorial from Harvard University's CS50's Intro to Game Development course. Learn essential concepts such as state management, grid-aligned movement, GUI design, and battle mechanics. Explore advanced topics like shaders and 9-patches while building a functional game. Apply these foundational principles to any programming language and kickstart your game development journey. Follow along with detailed explanations of each component, from the initial setup to the final battle system implementation.
Syllabus
) Introduction.
) Pokémon Demo.
) StateStack.
) StartState.
) FadeInState.
) DialogueState.
) PlayState.
) Grid-Aligned Movement.
) Dialogue Revisited.
) Level.
) Triggering Encounters.
) GUIs.
) 9-Patches.
) GUI Widgets.
) Panel.
) Textbox.
) Selection.
) Menu.
) Party and Pokemon.
) BattleSprite.
) Shaders.
) BattleState.
) BattleMenuState.
) TakeTurnState.
) In Conclusion.
Taught by
freeCodeCamp.org