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This tutorial demonstrates how to program a Pokémon-style game, covering state management, grid-based movement, dialogue, encounters, interfaces, party systems, sprites, shaders, and turn-based battles.
Syllabus
) Introduction.
) Pokémon Demo.
) StateStack.
) StartState.
) FadeInState.
) DialogueState.
) PlayState.
) Grid-Aligned Movement.
) Dialogue Revisited.
) Level.
) Triggering Encounters.
) GUIs.
) 9-Patches.
) GUI Widgets.
) Panel.
) Textbox.
) Selection.
) Menu.
) Party and Pokemon.
) BattleSprite.
) Shaders.
) BattleState.
) BattleMenuState.
) TakeTurnState.
) In Conclusion.
Taught by
freeCodeCamp.org