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Coursera

Make a 2D Action Platformer in Unreal Engine 5

Packt via Coursera

Overview

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Dive into 2D game development with Unreal Engine 5, covering essential tools like Blueprints, PaperZD, character movement, player abilities, and enemy AI. Enhance your skills in creating polished and engaging games. This course is designed for beginners with a passion for game development. Unlock the world of 2D game creation with Unreal Engine 5 in this comprehensive course. Begin by exploring the basics of the engine, setting up projects, and mastering the interface. As you progress, you’ll dive deeper into PaperZD, character movement, and animation techniques that form the backbone of a dynamic game. Throughout the course, you will learn how to implement essential game mechanics like player projectiles, health and damage systems, and advanced player abilities. The course also covers key features of enemy AI, creating both flying and chaser enemies, and integrating a responsive user interface to bring your game to life. With practical demonstrations and hands-on projects, you’ll gain real-world experience with each module. By the end of the course, you will be equipped with the skills to create 2D action platformers, complete with player abilities, enemies, and polished game environments. Whether you are new to game development or looking to refine your skills, this course provides the tools to succeed in building professional-quality games with Unreal Engine 5. This course is ideal for aspiring game developers and beginners interested in learning Unreal Engine 5 for 2D games. Basic knowledge of game development concepts is beneficial but not required. Through a hands-on approach, learners will create a complete 2D game, focusing on practical application of Unreal Engine's features. Each video builds on the previous, ensuring you develop a strong understanding of game mechanics, character interaction, and level design. You’ll work on progressively complex projects, allowing you to master the tools step by step. This course is based on Make a 2D Action Platformer in Unreal Engine 5, by Cobra Code LLC. This course is licensed and distributed by Packt. All rights reserved. Packt is one of the world's most prolific publishers of cutting-edge technical content. For over two decades we've made it our mission to curate and publish the knowledge of only the very best technical experts. We focus on real-world courses that help our customers get the job done, with coverage that extends across a wide range of established and cutting-edge technical topics. If you're an individual or an organisation that embraces learning by doing, Packt is the perfect fit for you.

Syllabus

  • Course Orientation
    • This module provides an overview of the course structure, introduces key tools and resources for 2D game development using Unreal Engine, and covers essential practices like project backup and seeking technical support.
  • Unreal Engine 5 Crash Course
    • This module provides a hands-on introduction to Unreal Engine 5, covering installation, project setup, navigation, and basic blueprint creation. Learners will gain practical skills in using the editor interface, managing content, and implementing simple game functionality. By the end, students will be confident in setting up and troubleshooting their own Unreal Engine projects.
  • Paper 2D Basics
    • This module introduces learners to the fundamentals of Paper 2D and PaperZD within Unreal Engine, covering their core features, asset types, and animation workflows. It provides a foundation for creating 2D games using these tools, focusing on essential concepts and functionalities.
  • Basics and Character Movement
    • This module provides a comprehensive guide to setting up and configuring an action platformer game in Unreal Engine. Learners will gain hands-on experience with project setup, character movement, and animation systems, while exploring key workflows for creating a polished 2D side-scrolling game.
  • Making the Player Projectile
    • This module covers the creation and implementation of player projectiles in Unreal Engine, including designing visual effects, enabling shooting mechanics, and managing shot limits. Learners will gain hands-on experience with blueprint structuring and projectile event handling in a 2D game context.
  • Health and Damage System
    • This module explores the implementation of health and damage mechanics in a 2D platformer, focusing on player and enemy interactions, visual feedback, and gameplay effects like knockback and stun. Learners will gain hands-on experience with Unreal Engine Blueprints to build responsive and visually engaging systems.
  • Advanced Player Abilities
    • This module focuses on advanced player mechanics and level design techniques, including implementing charge shots, wall slides, and ground slides. Learners will explore variable organization, material effects, and animation integration using Unreal Engine. The module provides practical skills to enhance gameplay interactions and player experience.
  • Checkpoints and Respawn
    • This module explores the implementation of player respawn mechanics, checkpoint systems, and fall detection in game development. Learners will gain practical skills in setting up event-driven systems and ensuring smooth gameplay flow through technical implementation details.
  • Enemies and AI
    • This module explores the creation and behavior of enemy AI in game development, covering key aspects like movement, shooting, and special features. Learners will gain practical skills in implementing and refining enemy interactions using Unreal Engine blueprints.
  • User Interface
    • This module covers the fundamentals of creating and implementing user interfaces in Unreal Engine. Learners will gain skills in designing, functionalizing, and optimizing health display UIs using widget blueprints, UI anchoring, and dynamic updates based on game data.
  • Adding Sound Effects
    • This module covers the essential techniques for integrating sound effects into Unreal Engine projects. Learners will explore methods for adding one-off, animation-dependent, and looping sounds, as well as best practices for their implementation. By the end, students will be able to effectively enhance game experiences with sound.
  • Level Creation
    • This module covers the process of designing and implementing 2D and 3D hybrid levels in Unreal Engine. Learners will gain practical skills in tile set preparation, camera systems, level layout, and gameplay mechanics. It provides a comprehensive guide to building functional and visually cohesive game environments.
  • Extra: Ladder Climbing
    • This module focuses on the development of a ladder climbing system, including how to add action values, implement the climbing mechanics, and manage transitions out of the climbing state. Learners will gain practical skills in designing interactive player behaviors in game development.

Taught by

Packt - Course Instructors

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