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Coursera

Unreal Engine 3D Pacman: Design, Build & Animate Game

EDUCBA via Coursera

Overview

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This course provides a step-by-step guide to designing, building, and animating a Pacman 3D game in Unreal Engine 4. Learners will explore project setup, asset integration, geometry design, and material creation to construct a visually engaging game world. Through blueprint scripting, students will develop enemy AI, configure pellets, power-ups, and fruit collectibles, and implement game mode logic with custom camera systems. By progressing through animations, player movement mechanics, collision detection, and visual/audio effects, learners will apply, analyze, design, and implement key gameplay features that make Pacman interactive and immersive. Each module is carefully structured with practice and graded quizzes to reinforce understanding and build mastery. By the end of this course, students will be able to design dynamic animations, implement responsive player controls, construct enemy and object blueprints, and apply effects to balance and enhance gameplay. This course is ideal for aspiring game developers, Unreal Engine beginners, and intermediate learners who want to create, evaluate, and produce a fully functional Pacman 3D game project.

Syllabus

  • Getting Started with the Game World
    • In this module, learners will explore the foundational steps of developing a Pacman 3D game in Unreal Engine 4. They will begin by setting up the project environment, organizing assets, and incorporating free resources from the Unreal Marketplace. The lessons then progress to designing static meshes, experimenting with geometry, creating maze structures, and adding essential lighting. Finally, learners will work with materials and apply them to the level, ensuring the maze is both functional and visually engaging. By the end of this module, students will have established a fully constructed Pacman 3D maze environment that serves as the backbone for gameplay.
  • Building Out the Level
    • In this module, learners will advance their Pacman 3D project by refining the maze layout, editing geometry, and mastering multiple viewport perspectives in Unreal Engine 4. They will explore subtractive brushes, geometry editing tools, and box brushes to shape the game world efficiently. Learners will also import sound assets and integrate them into gameplay while constructing a Player Blueprint to define character movement, input controls, and interactions. By the end of this module, students will have developed both the structural foundation of the level and the functional player blueprint, enhancing both immersion and interactivity in the game.
  • Enemy and Game Object Blueprints
    • In this module, learners will expand their Pacman 3D project by designing enemy AI blueprints, collectible items, and essential gameplay systems in Unreal Engine 4. They will create enemy and enemy house blueprints to manage spawning and movement, design pellet and power pellet systems that drive scoring and player interactions, and integrate fruit blueprints for bonus collectibles. Finally, learners will build a Game Mode Blueprint to define core rules and develop a custom gameplay camera for consistent player perspective. By the end of this module, students will have implemented the enemies, collectibles, and gameplay logic that bring the Pacman 3D world to life.
  • Player Animation and Movement
    • In this module, learners will bring Pacman 3D to life by designing animations, implementing smooth player movement, configuring camera interactions, and enhancing gameplay with effects and power-ups in Unreal Engine 4. Students will create gobbling animations, refine directional controls, set up camera transitions, and integrate pellet and power pellet interactions. Additionally, they will apply visual and audio effects, speed boost logic, and special interactions to enhance both immersion and gameplay balance. By the end of this module, learners will have a fully interactive animated Pacman character with responsive movement, immersive camera views, and engaging gameplay effects.

Taught by

EDUCBA

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