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This course provides a step-by-step guide to designing, building, and animating a Pacman 3D game in Unreal Engine 4. Learners will explore project setup, asset integration, geometry design, and material creation to construct a visually engaging game world. Through blueprint scripting, students will develop enemy AI, configure pellets, power-ups, and fruit collectibles, and implement game mode logic with custom camera systems.
By progressing through animations, player movement mechanics, collision detection, and visual/audio effects, learners will apply, analyze, design, and implement key gameplay features that make Pacman interactive and immersive. Each module is carefully structured with practice and graded quizzes to reinforce understanding and build mastery.
By the end of this course, students will be able to design dynamic animations, implement responsive player controls, construct enemy and object blueprints, and apply effects to balance and enhance gameplay. This course is ideal for aspiring game developers, Unreal Engine beginners, and intermediate learners who want to create, evaluate, and produce a fully functional Pacman 3D game project.