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Learn Game Art & Animation, earn certificates with paid and free online courses from Harvard, Michigan State University, CalArts and other top universities around the world. Read reviews to decide if a class is right for you.
Create 2D and 3D game art: pixel art, low poly models, current-gen 3D props, and concept art using Maya, ZBrush, Photoshop, and Substance Painter.
Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
Learn how to design and animate a character in Photoshop that can stand up as professional work
Explore game art styles, lighting and camera perspectives, model and UV 3D assets, build Niagara VFX and audio, and implement Mixamo animation in Unreal Engine 5.
Explore how character, environment, and lighting artists build high-fidelity visuals in Unity, applying their approaches through creative challenges in the Buried Memories: Serekh demo project.
Animate a character in Photoshop with timeline-based movement, eye blinks, mouth flaps, bubbles, halftone effects, and fades.
A detailed workflow for creating a stylized World War I airplane diorama through reference gathering, 3D modeling, UV unwrapping, hand-painted texturing, and scene design.
Animate a slot-game liquid-crystal 3D effect in Spine through a focused 2D animation workflow.
Build 4 playable 2D games in Unity 6 using C#. Learn real coding skills and master game dev fundamentals.
Build a 2D platformer in Unity using tile-based levels, GameObjects, and Prefabs to apply core game-development skills.
Learn to build 2D game worlds in Unity with Tilemap and parallax scrolling, while scripting player input, sprite animation, and physics interactions.
If you love games and want to learn how to make them, then this course will start you down that path.
Develop a game idea into a full design document: pitch the concept, build and playtest prototypes, and create visuals defining genre, look, and gameplay.
Model low poly props, environments and characters in Maya, then rig and animate them into a finished asset pack ready for a 3D game.
Model a photo-real game prop from reference: block in and refine geometry in Maya, sculpt high-poly detail in ZBrush, bake maps to low poly, and texture in Substance Painter.
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