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Explore the core shared module that handles tilemap drawing in this 24-minute Z80 assembly programming video lesson. Examine the main code structure and implementation details of the MaxTile system, learning how to efficiently manage and render tilemaps in Z80 assembly language. Discover the fundamental programming techniques used in tilemap rendering, including memory management, drawing routines, and optimization strategies specific to Z80 architecture. Access accompanying source code and detailed text materials to reinforce your understanding of the concepts presented, making this lesson suitable for intermediate programmers looking to enhance their Z80 assembly skills in graphics programming and game development.
Syllabus
Z80 Lesson MaxTile3 - Maxtile main code
Taught by
ChibiAkumas