MaxTile Software Tilemap on the Spectrum NEXT - 256 Color Tiles - Z80 Lesson P97
ChibiAkumas via YouTube
Learn EDR Internals: Research & Development From The Masters
Start speaking a new language. It’s just 3 weeks away.
Overview
AI, Data Science & Cloud Certificates from Google, IBM & Meta — 40% Off
One plan covers every Professional Certificate on Coursera. 40% off Coursera Plus Annual.
Unlock All Certificates
Explore the advanced MaxTile tilemap system on the Spectrum Next in this 21-minute video tutorial, focusing on implementing 256 color tiles with enhanced features including X-flip, Y-flip, and fast fill capabilities. Learn how to leverage the Spectrum Next's advanced graphics capabilities to create sophisticated tile-based graphics systems using Z80 assembly language programming. Discover the technical implementation details of software-based tilemaps that go beyond basic tile rendering, incorporating advanced manipulation features that allow for efficient sprite and background graphics management. Master the programming techniques required to handle 256 color palettes within the tilemap system, understanding how to optimize performance while maintaining visual quality. Gain practical experience with the Spectrum Next's unique hardware features and learn how to integrate them into your own retro gaming or graphics projects through hands-on Z80 assembly code examples and detailed explanations of the underlying graphics architecture.
Syllabus
MaxTile software tilemap on the Spectrum NEXT - 256 color tiles - Z80 Lesson P97
Taught by
ChibiAkumas