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Overview
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Explore advanced tilemap implementation on the ZX Spectrum using the sophisticated MaxTile software system in this 20-minute programming tutorial. Learn to create colored tile-based graphics that support horizontal and vertical flipping, fast fill operations, and other advanced features using a 9-byte per pattern color system. Master the technical aspects of software-based tilemap rendering on the Spectrum's unique display architecture, understanding how to efficiently manage memory and processing resources while implementing complex tile manipulation functions. Discover optimization techniques for handling colored tiles within the constraints of the ZX Spectrum's hardware limitations, including effective use of the color attribute system. Gain practical experience with Z80 assembly language programming specifically tailored for graphics applications, with detailed explanations of the MaxTile system's architecture and implementation strategies that can be applied to retro game development and graphics programming projects.
Syllabus
Z80 Lesson P96 - MaxTile software tilemap on the ZX Spectrum - in Color!
Taught by
ChibiAkumas