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Learn to implement the advanced MaxTile tilemap system on the ZX Spectrum in this 20-minute programming tutorial. Explore the sophisticated features of this tilemap implementation including X-flip, Y-flip, and fast-fill capabilities using uncolored tiles with 8 bytes per pattern. Master the technical aspects of creating efficient tile-based graphics systems for the Spectrum's unique hardware constraints. Discover how to optimize tile rendering performance while maintaining visual flexibility through the flip functions. Gain practical experience with Z80 assembly programming techniques specifically tailored for the ZX Spectrum's display architecture and memory limitations.
Syllabus
Z80 Lesson P95 - MaxTile software tilemap on the ZX Spectrum
Taught by
ChibiAkumas