Z80 Assembly Programming - Tilemap Graphics on Sega Master System and Game Gear - Lesson 8
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Learn Z80 assembly programming for Sega Master System and Game Gear tilemap graphics in this 22-minute video lesson. Explore how to access the tilemap to display text and draw bitmaps onscreen. Dive into memory addresses, setup procedures, and tilemap definitions. Follow along with a practical demo and gain insights into drawing bitmaps using assembly language. Access accompanying source code and text lessons for a comprehensive learning experience. Perfect for retro gaming enthusiasts and aspiring 8-bit game developers looking to master low-level graphics programming on classic Sega platforms.
Syllabus
Introduction
Source code
Memory addresses
Setup
Demo
Drawing a bitmap
Tilemap definition
Tilemap memory location
Taught by
ChibiAkumas