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MSX Z80 Assembly Programming

ChibiAkumas via YouTube

Overview

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Learn Z80 assembly programming specifically for MSX hardware through this comprehensive tutorial series spanning over 10 hours of instruction. Master fundamental concepts starting with Hello World programs and progress through advanced topics including sprite manipulation, tilemap graphics, VDP programming, and hardware detection. Explore MSX-specific features such as bankswitching, palette definitions, bitmap commands, and hardware scrolling across MSX1, MSX2, and MSX2+ systems. Develop skills in keyreading, mouse input, digital sound playback using the AY soundchip, and interrupt-driven music programming. Practice implementing graphics modes including bitmap operations, pixel plotting with PSET and POINT functions, sprite clipping, and full-screen image display techniques. Gain hands-on experience with hardware sprites, RLE compression, multiplatform development considerations, and MSX repair procedures including floppy drive maintenance. Build practical projects while learning memory mapping, slot management, and optimization techniques for various MSX configurations including Turbo systems.

Syllabus

Hello World on the MSX / MSX2 - Simple Z80 Assembly for beginners
Easy Sprites on the MSX2 - Simple ASM Lesson S5
Easy Tiles on the MSX1 - Simple ASM Lesson S6
Tilemap graphics on the MSX2 using the VDP (or V9990!) - Z80 Assembly Lesson P11
Tilemap graphics on the MSX1 - Z80 Assembly Lesson P10
Keyreading on the MSX, Enterprise and TI-83 - Lesson P7
Multiplatform Z80 Assembly - Lesson P5 - Bitmap graphics on the TI-83 and MSX
Z80 Tutorials - Lesson P1... Basic Text Operations for CPC,MSX, Enterprise and TI-83
Z80 ASM Programming - Lesson P2 - GetCursorPos on MSX, Speccy,CPC,Ti-83,Enterprise & SamCoupe
Z80 Assembly Lesson P15 - Palette definitions on the MSX2 and V9990 (V9K)
Z80 Assembly Lesson P25 - MSX Bankswitching and hardware detection
Learn Z80 Assembly Lesson P31 - Hardware Sprites on the Master System / Game Gear and MSX1!
Full Screen MSX1 image - mode G2 for 768 onscreen tiles - Z80 Lesson P52
Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots
Playing Digital Sound with WAV on the AY soundchip! - Learn Z80 Assembly Lesson P35
MSX2 Repair: WX/WSX Floppy drive belt swap
All MSX2 Bitmap Commands - Part 1/2 - Z80 ASM Lesson P48
All MSX2 Bitmap Commands - Part 2/2 - Z80 assembly Lesson P49
MSX2 Alternative Bitmap modes... HighRes, 256 color, YJK (MSX2+) and Interlaced! - Z80 Lesson P50
Simple RLE - Z80 Assembly - Lesson M11
Yquest: MSX1 Specific code - Lesson YQuest8
Lesson P59 - Hardware scrolling on the MSX 1/2/2+
Adding hardware Sprites to the MSX1 - Z80 Assembly Lesson YQuest14
Lesson P63 - Kempston Mouse reading on the ZX Spectrum + SpecNEXT
MSX1 & SMS - ASM PSET and POINT for Pixel Plotting - Z80 ASM Lesson Photon9
Lesson Photon11 - MSX2 - ASM PSET and POINT for Pixel Plotting
Lesson P64 - Mouse reading on the MSX
Lesson SH19 - MSX2 code Part 1 - Sprites and banks
Z80 ASM Lesson S32 - Sprite clipping on the MSX1
Lesson S33 - Sprite clipping on the MSX2
Tiles & Interrupts on the MSX2 Lesson CF13 (ChibiFighter)
Lesson P80 - Multiplatform Software tilemap on the MSX2 (Mintile)
Z80 Lesson P87 - Interrupt Driven Music on the MSX (ChibiTracks) - and Turbo on the WSX & Turbo R

Taught by

ChibiAkumas

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