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Gameboy and Gameboy Color - GBZ80 Assembly Programming

ChibiAkumas via YouTube

Overview

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Learn GBZ80 assembly programming specifically for the Nintendo Game Boy and Game Boy Color systems through comprehensive tutorials covering graphics, sound, input handling, and advanced programming techniques. Master the fundamentals starting with Hello World programs and progress through tile-based graphics, tilemap manipulation, palette definitions, and hardware sprite implementation. Explore essential Game Boy development concepts including bankswitching for memory management, joypad input reading, window scrolling, and interrupt handling. Develop proficiency in Game Boy's unique sound capabilities through dedicated lessons on audio programming and digital sound implementation. Practice advanced techniques such as bitmap clipping via tilemaps and hardware sprites, pixel plotting with PSET and POINT functions, and interrupt-driven music systems. Apply learned concepts through practical projects including porting existing games to the Game Boy platform and implementing multiplatform software solutions. Gain understanding of the GBZ80 processor architecture and how it relates to standard Z80 programming while accommodating the Game Boy's specific hardware limitations and capabilities.

Syllabus

Introduction to GBZ80 Assembly programming on the Gameboy and Gameboy Color
Hello World on the Gameboy and Gameboy Color - GBZ80 Assembly Lesson H9
Lesson S9 - Easy Tile bitmaps on the Gameboy and Gameboy Color
Tilemap graphics on the Gameboy and Gameboy Color - GB Z80 assembly Lesson P9
Z80 Programming Lesson P17 - Palette definitions on the Gameboy and Gameboy Color
Lesson A3 - Simulating Z80 functionality for the GBZ80
Learn GBZ80 - Lesson P30 - Hardware Sprites on the gameboy
Learn Z80 Assembly Lesson P29 - Bankswitching on the Gameboy & GBC, Mastersystem & GameGear
Gameboy ASM: Window - Tilemap Scrolling - Alt Tile Pattern addresses and Interrupts Lesson P51
GBZ80 Assembly Lesson P21 - Sound on the Gameboy and Gameboy Color
Lesson P12 - Joypad reading on Master System,GameGear, Gameboy and Gameboy Color
Digital Sound on the SMS/GameGear, Elan Enterprise and GameBoy/GBC - Learn Z80 Lesson P38
Porting YQuest to the Gameboy and GBZ80 - Lesson YQuest12
Adding Hardware sprites the Gameboy and Gameboy Color - Lesson YQuest15... GBZ80 Assembly
GameBoy - ASM PSET and POINT for Pixel Plotting - Z80 ASM Lesson Photon13
Lesson S19 - Joypad reading on the Gameboy and Gameboy Color
GBZ80 Lesson S36 - Bitmap clipping on the GB/GBC via the tilemap
Bitmap clipping on the GB/GBC via Hardware sprites - Lesson S37
Sound on the Gameboy - Z80 Lesson P73 (ChibiSound Pro)
Sound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)
Lesson P84 - Multiplatform Software tilemap on the Gameboy Color (Mintile)
Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P89

Taught by

ChibiAkumas

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