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Learn keyboard processing and redefinable game control input for Z80 Assembly in this 21-minute video lesson. Explore techniques for reading key input from keyboard and joystick devices into a common buffer, utilizing a predefined keymap. Discover how to implement a 'redefinable' controller system, allowing players to customize controls for directional movement, multiple fire buttons, and a pause function. Access accompanying text lessons and source code from the provided website link. Gain practical insights into multiplatform development for 8-bit systems, covering topics such as keymaps, joystick input, and player configurations.
Syllabus
Introduction
Overview
Keymap
Joystick
Keyboard processing
Keymaps
Players
Summary
Taught by
ChibiAkumas