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Explore the development of YQuest, a multi-platform Z80 game, in this introductory video lesson. Dive into the game's structure, examining RAM usage, level settings, and enemy definitions. Learn about object arrays, predefined data, and string handling while getting an overview of the game's title screen and game over sequence. Access accompanying text lessons and source code on the ChibiAkumas website for a comprehensive learning experience. Discover a wide range of CPU and system-specific assembly tutorials, and consider supporting ongoing 8-bit game development through Subscribe star or Patreon.
Syllabus
Introduction
Game Overview
Overview
RAM
Object Array
Predefined Data
Strings
Title Screen
Outro
Taught by
ChibiAkumas