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This introductory lesson examines the Z80 assembly source for Suck Hunt, a Duck Hunt-style game featuring 3D vampire bats and SMS Lightgun support. It covers the game's data, sprites, levels, RAM, sound, palette, and controls.
Syllabus
Introduction
Source Code
Data
Sound Sequence
RAM
Objects
Sprites
Object definitions
Game Data Blocks
Sprite Definition
Levels Definition
RAM Definitions
Sprite
Fire Buttons
Palette Number
Level Number
Sound Priority
Player Cursor
Taught by
ChibiAkumas