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Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

ChibiAkumas via YouTube

Overview

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This course examines the core functions of an 8-bit game engine written in Z80 assembly for CPC, Enterprise, and MSX. It covers memory limitations, data structures, screen display, graphics commands, and debugging across the target systems.

Syllabus

Introduction
My assembler
Code description
Memory limitations
Macro definitions
Shadow registers
Stack pointer
Level data
Bank data
Vector array
MSX version
Special graphics commands
Spectrum
Background Colors
Learning Commands
Amstrad CPC
MSX
Debugging
Page 1 2

Taught by

ChibiAkumas

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