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This course demonstrates how to create a Warhammer 40k Ultramarine model and terrain base, covering CAD setup, mesh cleanup, measuring, body-part modeling, retopology, custom brushes, Fibermesh grass, terrain texturing, and polypaint adjustments.
Syllabus
- Intro
- CAD size setup
- Cleaning up CAD models
- Measuring with Transpose
- Leg Creation
- Subtool Versions
- ZModeler Simple Objects
- ZModeler Brush Hotkeys
- ZModeler Retopologize
- Topology Brush Retopology
- ZSphere Retopology
- Splitting Concept Meshes
- Fusion 360
- Base Terrain
- Custom Skeleton Brush
- Fibermesh Grass
- Custom Rock Brush
- Brick Noise
- Polypaint Terrain
- Polypaint Adjust
Taught by
Michael Pavlovich