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This course demonstrates ZBrush mannequinization workflows, including figure construction, cloth and hair, custom brushes, scales, mesh operations, slicing, stitching, retopology, and hollow geometry.
Syllabus
- Intro
- ZSphere Mannequin
- Cloth Brush
- Bean Body
- Draping Cloth
- Custom Stitch Brush
- Anime Hair
- Array Mesh
- Dynamesh Thin Objects
- Custom Nanomesh Geometry
- Smoothing Deformers
- Reptile Scales
- Transpose Cloth Twisting
- Mannequinization Slicing Male
- Mannequinization Slicing Female
- Stitching or Welding Points
- Retopology Techniques
- Hollow Geometry Thickness
- Lean Male Sculpt
Taught by
Michael Pavlovich