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This tutorial explains how to texture game props in Substance Painter for realistic, readable results. It covers PBR material properties, normals, UVs, masks, stencils, paint stacks, roughness variation, and anchor points, combining hand-painted and procedural techniques.
Syllabus
Intro
About Me
Why is realism important
Readability is key
Art theory
What is PBR
Light Properties
Metallic Roughness
Metallic Reflections
Roughness
Roughness Example
Normals
Per Vertex
Normal Map Explained
UVs
Masks
Materials
Stencils
Anchor Points
Paint Stack
Roughness Variations
Anchor Point Stack
Taught by
Escape Studios