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This course demonstrates how to create realistic skin textures in Substance Painter from photographic references. It covers layered color variation, freckles, cavity and height details, roughness and specular maps, rendering checks, and texture export.
Syllabus
Intro
Reference
Setting up Substance
Generating Maps
Making the Base
Adding Skin Color
Freckles
Cavity Textures
Exporting Textures
Checking Renders
Updating Textures
Specular
Nostrils
Roughness
Custom Export Presets
Skillshare
Adjustment Layers
Final Updates
Outro
Taught by
J Hill