Overview
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This tutorial demonstrates a workflow for creating a stylized 3D character, from concept sketches and low-poly box modeling with clean topology in Cinema 4D to sculpting details and texturing in Substance Painter. It follows the model through final assembly with materials and accessories.
Syllabus
- intro
- The Modeling Approach
- Sketch Out Your Concept
- Modeling The Character
- Sculpting The Details
- Texturing Your Model
- Wrap Up
Taught by
School of Motion