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This tutorial demonstrates how to model a stylized cartoon hand in Cinema 4D using box-modeling techniques. It covers reference setup, finger and palm construction, knuckle folds, topology refinement, and subdivision-surface adjustments.
Syllabus
- Intro
- Showing the Gumroad model packs
- Two Side-Notes
- Sketching Out the Design
- Preparing the Project
- Modeling the Fingers
- Modeling the Rest of the Hand
- Overall Adjustments
- Adding Knuckle Folds
- Micro-Adjustments
- Poly-Flow of Final Model
- Outro
Taught by
New Plastic