Overview
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Learn to implement Unity's Navigation tools for dynamic environments in this comprehensive live training session. Master the publicly available Components for Runtime NavMesh Building and discover how to create intelligent characters that can navigate changing game worlds. Explore the NavMeshSurface Component and its applications for real-time navigation mesh generation. Develop characters capable of walking on arbitrarily rotated surfaces, including advanced AI enemies that can traverse walls and ceilings. Understand how to properly set NavMeshAgent destinations for complex navigation scenarios. Practice baking NavMesh data at runtime to accommodate dynamic level changes and procedurally generated content. Gain hands-on experience through practical demonstrations and participate in a dedicated Q&A session to address specific implementation challenges.
Syllabus
Runtime NavMesh Generation - Introduction and Navigation Overview [1/6] Live 2017/7/26
Runtime NavMesh Generation - The NavMeshSurface Component [2/6] Live 2017/7/26
Runtime NavMesh Generation - Walking On Walls and Ceilings [3/6] Live 2017/7/26
Runtime NavMesh Generation - Setting NavMeshAgent Destination [4/6] Live 2017/7/26
Runtime NavMesh Generation - Baking NavMesh at Runtime [5/6] Live 2017/7/26
Runtime NavMesh Generation - Questions and Answers [6/6] Live 2017/7/26
Taught by
Unity