Overview
Syllabus
Creating a Text Based Adventure - Introduction and Goals [1/8] Live 2017/3/22
Creating a Text Based Adventure - Project Architecture Overview [2/8] Live 2017/3/22
Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/22
Creating a Text Based Adventure - Creating Exits [4/8] Live 2017/3/22
Creating a Text Based Adventure - Text Input [5/8] Live 2017/3/22
Creating a Text Based Adventure - Reacting To String Input [6/8] Live 2017/3/22
Creating a Text Based Adventure - Input Actions And The Delegate Pattern [7/8] Live 2017/3/22
Creating a Text Based Adventure - Questions and Answers [8/8] Live 2017/3/22
Creating a Text Based Adventure Part 2 - Introduction and Goals [1/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Project Architecture and Review [2/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Item Descriptions [3/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Examining Items [4/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Taking Items [5/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Inventory [6/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Action Responses [7/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Preparing The Use Item Dictionary [8/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Creating The Use Action [9/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Inventory [10/10] Live 2017/3/29
Taught by
Unity