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Creating a Text Based Adventure Game in C# with Unity

Unity via YouTube

Overview

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Learn to build a complete text-based adventure game using C# programming in Unity through this comprehensive two-part live training session. Master fundamental game development concepts including room navigation systems, interactive item mechanics, and inventory management. Explore project architecture principles and implement core gameplay features such as examining objects, collecting items, and using inventory items within the game world. Develop skills in handling text input processing, string manipulation, and the delegate pattern for creating responsive user interactions. Build a functional adventure game where players can move between rooms, discover and interact with various items, and maintain a simple but effective inventory system. Gain hands-on experience with Unity's development environment while learning essential C# programming techniques specifically applied to game development. Practice implementing user input systems that respond to text commands and create engaging interactive experiences through code-driven gameplay mechanics.

Syllabus

Creating a Text Based Adventure - Introduction and Goals [1/8] Live 2017/3/22
Creating a Text Based Adventure - Project Architecture Overview [2/8] Live 2017/3/22
Creating a Text Based Adventure - Creating Rooms [3/8] Live 2017/3/22
Creating a Text Based Adventure - Creating Exits [4/8] Live 2017/3/22
Creating a Text Based Adventure - Text Input [5/8] Live 2017/3/22
Creating a Text Based Adventure - Reacting To String Input [6/8] Live 2017/3/22
Creating a Text Based Adventure - Input Actions And The Delegate Pattern [7/8] Live 2017/3/22
Creating a Text Based Adventure - Questions and Answers [8/8] Live 2017/3/22
Creating a Text Based Adventure Part 2 - Introduction and Goals [1/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Project Architecture and Review [2/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Item Descriptions [3/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Examining Items [4/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Taking Items [5/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Inventory [6/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Action Responses [7/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Preparing The Use Item Dictionary [8/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Creating The Use Action [9/10] Live 2017/3/29
Creating a Text Based Adventure Part 2 - Displaying Inventory [10/10] Live 2017/3/29

Taught by

Unity

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