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This tutorial shows how to create a real-time fire effect in Blender using Geometry Nodes, instance attributes, floating image planes, procedural noise, and a fire shader. It also adapts the setup for mesh surfaces and discusses Cycles rendering.
Syllabus
- Setup
- Floating points
- Noise
- Instances
- Fire shader
- Attributes
- Testing it
- Cycles
- Using a mesh
Taught by
Joey Carlino