Overview
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Explore a recorded conference session from Unreal Fest Seattle 2024 that delves into transforming the Lyra Starter Game framework into a modular plugin-based system. Learn how AAA studios are evolving beyond Lyra's initial constraints by implementing runtime component loading and tag-based modular gameplay through plugin architecture. Discover techniques for converting Lyra's foundation into a flexible set of plugins that can be composed into a compatible framework, providing an accelerated foundation for developing robust UE5 gameplay systems. Gain insights into creating scalable game code structures that overcome the limitations encountered when building large-scale projects from scratch using the base Lyra framework.
Syllabus
Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework | Unreal Fest 2024
Taught by
Unreal Engine